Online ISSN: 2515-8260

Psychotherapy Game For Elderly: Observation Experiences Of Psychotherapy Sessions At Rumah Seri Kenangan

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Laura Lim Sie-Yi*a , Noraziah Che Paa

Abstract

Abstract: Realizing that pharmacological treatments for memory disorder patients are nonetheless costly but also accompanied by high adverse effects, a non-pharmacological treatment via game-based psychotherapy is deemed the safest choice. Game dependent therapy is claimed as a fairly recent, readily embraced, non-pharmacological treatment. To achieve this, a Neuro-therapy game is designed and developed and has been employed in series of psychotherapy sessions at Rumah Seri Kenangan, Bedong, Kedah involving 15 subjects among elderly. Psychotherapy sessions involved game demo, game training, game testing, and brain activity recording via EEG reader. Experiences during the sessions have been observed and recorded. Eight dimensions of observations are skills, gesture, passionate, tactical skills, facial expression, goal-oriented, and IT-literacy. The findings of this observation can be further expanded to design more game-based applications for elderly and consequently can reduce digital gap among elderly.

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