Online ISSN: 2515-8260

Design and Implementation of AR/VR (Mixed Reality) For Education

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Mr. Kushal A. Sawadhakar1, Prof. S. A. Murab2, Prof. A.A.Kolpykwar

Abstract

Students in today’s generation used technological gadgets a lot. Engaging these tech-savvy students in the learning process with their preferred learning style is a daunting task. The differences in teaching and learning styles result in problems such as disengagement of students, loss of learning aptitude, and loss of knowledge retention. Recent innovations in visualization technologies such as Virtual Reality (VR)and Augmented reality (AR) provide avenues that allow these students to engage in a social, collaborative and active learning environment. AR/VR refers to an immersive digital environment that simulates physical presence in places in the real or imagined worlds whereas MR represents the merger of real and virtual worlds to produce new environments and visualizations. Using three controlled experiments these two emerging technologies are investigated to enhance the educational experience. The results indicated that these technologies significantly enhance the learning experience and engage students in an active learning process.

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