Online ISSN: 2515-8260

Censorship On Video Games: Timepass Or Mania?

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Harikumar Pallathadka

Abstract

1. INTRODUCTION Video games in the course of recent years have seen so much traction that today, it is a significant business. From computer games on non-exclusive Personal computers to video games at enormous fields on outstanding quality Personal computers, the business is making an unimaginable measure of chances to all the computer game fans. Nevertheless, just like every other industry, the computer game industry has its dark side as well. While numerous computer games have effectively got the enthusiasm of individuals over the world, numerous different games could not effectively vanquish the market in numerous locales and got restricted. According to a study published in the Journal of India Pediatrics by Dr Jeanne Funk, children found violent and high-stress games exciting. Of the children in the age group of class seventh and eighth students, 29 percent preferred sports games with violent graphics, while only 2% preferred educational games. With the advancement of technology, digital game creators have increased the realism of sadism and violent material..1 Effect of Video games and Online Games According to the American Heritage Medical Dictionary study of correlations between the mind, behaviour, and bodily mechanisms, the effect of playing violent video games on children on psychological variables such as aggression and stress and physiological variables such as pulse and respiration, blood pressure2 . The essential aspect of life, interaction and communication with others, is lacking nowadays due to technology. The excessive and uncontrolled use of technology by children and adolescents is becoming rampant and has a profound impact on the social skills and speech of children3 . This is because of the amount of time a child or a teenager spends on these devices, which result in less interaction and communication with others. Another problem with video games and online games is the aggression and violence in children4 . Research shows that children and adolescents who play violent video games showed increased emotional arousal and aggression and a consequent decrease of activity in the brain involving self-control, reticence and awareness. Some video games have led to aggressive behaviour and negative thoughts. Some researchers suggest a co-relationship between depression and playing online games. Children or teenagers who are depressed tend to spend much time alone on these new technologies. They find solace in spending time on these technologies.

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